Tools

Prop Creator

3D model to YDR + YTYP. 5 credits per export.

Supported formats

.glb, .gltf (+ .bin), .fbx, .obj (+ .mtl), .stl, .ply, .dae and .zip. DAE files are converted to GLB right in your browser before uploading.

Name

The model name becomes the spawn name and the resource folder name. Allowed are a–z, 0–9 and _. Use your own prefix (e.g. mts_) so your prop doesn't clash with other props on the server.

Size, rotation and origin

GTA works in metres. Many models are built in centimetres and look 100× too big – use the cm → m preset or enter a target height. The bottom centre origin makes the prop stand on the ground when spawned.

Collision

  • None – purely decorative, you walk through it.
  • Box – a cuboid. Cheapest, ideal for crates and cabinets.
  • Convex – a tight hull. The best pick for almost everything.
  • Mesh – the simplified real shape. For stairs, arches, ramps and open shapes.

The material decides footstep and bullet sounds, particles and friction.

Quality

Max texture size caps every texture (default 1024 px). Bigger textures cost VRAM and cause texture loss sooner on busy servers. LODs creates up to three simplified detail levels the game shows from afar.

What you get

your_prop/
  fxmanifest.lua
  client.lua        (optional, spawn command)
  README.txt
  stream/
    your_prop.ydr
    your_prop.ytyp

Price

5 credits per export, 5–15% cheaper with a 30-day pass. Credits are only taken on success. Re-exporting the same upload within 7 days is free.