Packer
Many resources into one pack. 15 credits per pack.
Pack types
- Car pack – add-on vehicles with all metas, handling, mod kits, sirens and custom sounds.
- Clothing pack – add-on clothing (collections with .ymt and shop_ped_apparel meta) and replacement clothing.
- Model pack – props, collisions, YTYPs, maps and add-on peds.
Adding folders
Drop any number of folders or ZIPs into the packer or pick them with Add folder. A folder can be a single resource or a collection folder like [cars] with many resources inside. Every resource with a fxmanifest.lua is detected on its own; loose folders without a manifest work too – meta files are then recognised by their content. Images, readmes and other unneeded files are left out in the browser already. You can add more folders at any time.
Select and check
Every resource shows what's inside (vehicles, clothing, props, sounds, scripts) and any special cases. Resources matching the selected pack type are preselected. The packer checks whether files, vehicle models or handlings exist more than once – for duplicate files the resource higher up wins. Use the arrows to change the order.
What's in the pack
stream/<resource>/– all models and textures, subfolders likemp_m_freemode_01_…^are kept.data/– metas and sounds; for car packs optionally merged intodata/merged/.scripts/– the resources' client scripts, e.g. vehicle names, plus a generated names script for cars without names.fxmanifest.luawith everydata_fileentry in the right order and a README listing all contents.
Limits
Encrypted resources (FiveM Asset Escrow / Tebex) are bound to their name and can't be packed. NUI interfaces and level metas are not kept. After packing, remove the single resources from server.cfg, otherwise files are loaded twice.