Livery Mapper
Paint liveries – even for cars without a livery slot. 12 credits per export.
Files
.yft, optionally _hi.yft, and the vehicle's .ytd. The YTD is required because the livery textures are stored there.
Two cases
- Livery slot found – the vehicle already uses the
vehicle_paint3shader with sign textures (name_sign_1…). All existing liveries are loaded; paint over them or add new ones. - No livery slot – the paint (
vehicle_paint1) is switched tovehicle_paint3automatically. The body is unwrapped into side, roof, front and rear views – for every LOD level and the _hi.yft.
Painting
The areas of the livery sheet are labelled in the editor and the wireframe shows where each surface sits. Every change shows up on the 3D model right away. Transparent areas show the regular paint color.
In game
SetVehicleLivery(vehicle, 0) sets livery 1, 1 livery 2 and so on. Menus like vMenu list the liveries automatically. A carvariations block for random liveries on spawn is included.