FiveM file formats
YDR, YTD, YTYP, YFT, YDD and YBN explained.
YDR – Drawable
The actual 3D model of a prop: geometry, shaders, LOD levels and optionally embedded textures and collision. The Prop Creator delivers exactly this file.
YTYP – Archetypes
Your model's "business card": name, draw distance, bounding box and which texture dictionary it uses. Without a YTYP the game doesn't know your model as a prop – that's why the fxmanifest contains data_file 'DLC_ITYP_REQUEST'.
YTD – Texture dictionary
A container for DDS textures. With the Prop Creator, textures are embedded in the YDR, so you don't need a separate YTD.
YFT – Fragment
Models with moving or breakable parts, mostly vehicles.
YDD – Drawable dictionary
Several drawables in one file, typical for clothing and ped parts.
YBN – Bounds
Separate collision files, mostly for maps and MLOs. For props the collision lives inside the YDR.